Ubisoft · Expert Environment Artist → Lead / Art Manager

Tom Clancy’s The Division

VisDev for the overall multiplayer zone, hard-surface & PBR texturing pipelines, engine feature definitions in Snowdrop, and realtime cloth simulation — from hero environments to production props.

Times Square environment
Manhattan environment — hero building, in-game lighting
Wrapped facade, day
Wrapped facade — day lighting
Wrapped facade, night
Wrapped facade — night lighting
Quarantine gate at night
Quarantine gate — night environment
Quarantine entrance and tarp doors
Quarantine entrance — modular tarp doors
Biohazard crates and forklift
Biohazard crates & forklift — set dressing
Biohazard bags
Biohazard bags — PBR props
Body bag cloth turnaround
Body bags — cloth simulation turnaround
Cloth sculpting workflow
Cloth sculpting — DCC workflow
Realtime cloth studies
Realtime cloth simulation studies
Sleeping bag asset
Sleeping bag — production asset
Petrosino doors hero asset
Petrosino Square doors — hero asset
Ornamental sculpts
Ornamental hard-surface sculpts
Arch ornament detail
Arch ornament — sculpt detail