Ubisoft · Expert Environment Artist → Lead / Art Manager
Tom Clancy’s The Division
VisDev for the overall multiplayer zone, hard-surface & PBR texturing pipelines, engine feature definitions in Snowdrop, and realtime cloth simulation — from hero environments to production props.
Manhattan environment — hero building, in-game lightingWrapped facade — day lightingWrapped facade — night lightingQuarantine gate — night environmentQuarantine entrance — modular tarp doorsBiohazard crates & forklift — set dressingBiohazard bags — PBR propsBody bags — cloth simulation turnaroundCloth sculpting — DCC workflowRealtime cloth simulation studiesSleeping bag — production assetPetrosino Square doors — hero assetOrnamental hard-surface sculptsArch ornament — sculpt detail