Generative AI Creative Leader · Head of 3D & Immersive

TommyAlvarez

Building world-class art teams and AI-native content pipelines for AAA games, AR/VR and new media — from startup studios to Apple, ILMxLAB, Ubisoft and LucasArts.

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Years of Experience
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Shipped AAA Titles
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Avatars · Houdini + AI
Parallel Studios Apple ILMxLAB Ubisoft LucasArts
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01About

Technically & artistically driven.

Two decades shipping across engines and platforms — console, AR/VR and new media — now focused on making generative AI a governed production craft: ComfyUI and Houdini + ML pipelines paired with the evaluation, consistency and brand-integrity standards that make AI output shippable at scale.

ComfyUI pipelines Houdini + ML at scale 11,000 avatars shipped AI governance & brand integrity Unreal · Unity · Snowdrop Apple Vision Pro Outsourcing management 3D asset libraries & pipelines

Generative AI Leadership

AI production pipelines (ComfyUI, Houdini + ML) for assets, avatars and story — with evaluation, governance and brand-integrity standards built in.

Art Leadership

Art guidelines, quality benchmarks and standards across studios — from Lead Artist to Art Manager and Head of 3D.

Team Building

Hiring, mentoring and outsourcing management — growing teams from startup to multi-project studio.

Pipeline Development

Asset, texturing and content-creation pipelines across engines, platforms and cross-media products.

AR / VR & New Media

Apple Vision Pro, location-based VR and immersive experiences — early prototyping through production.

Project Planning

Project definition, scoping, budgeting and scheduling for cross-media, cross-platform productions.

02Experience

From film-quality assets
to realtime worlds.

Parallel Studios logo
Parallel Studios
Head of 3D & Immersive

TCG · New Titles · Vision Pro · Cinematics · AI Pipelines

  • Supervising 3D content creation for TCG game
  • Heading development of 2 new titles
  • Building 3D art team from scratch — hiring & mentoring
  • Generative AI pipelines: assets, avatars & story
  • New game concepts — AR/VR prototyping
  • Outsourcing management and budgeting
  • IP development with Art Directors
  • Cross-media, cross-platform production
Apple logo
Apple
Expert Artist — Technology Development Group

Apple Vision Pro

  • Working on Apple Vision Pro
  • Developing AR art pipelines
  • Defining content creation tools
  • New product concepts and vertical slices
  • Project planning and scoping
  • AI/ML training
  • Asset libraries development
  • Future devices R&D
ILMxLAB logo
ILMxLAB
Lead Artist

Star Wars · Transformers · Disney · Marvel

  • Asset pipeline: from film to realtime
  • Coordination with film VFX Supervisors
  • Hiring, team building & mentoring of film artists
  • Outsourcing coordination
  • R&D on new platforms & rapid prototyping
  • GDC '18 talk — texture pipeline development
Ubisoft logo
Ubisoft
Expert Env. Artist → Lead / Art Manager

Tom Clancy's The Division

  • VisDev for overall multiplayer zone
  • Engine feature definitions — Snowdrop
  • Hard-surface R&D pipelines
  • PBR texturing pipeline & cross-project reusability
  • Realtime cloth simulations
  • Mentoring, training & coordination with HQ Art Directors
LucasArts logo
Expert Environment Artist

Star Wars 1313

  • Setting up art pipelines in ZBrush
  • Quality benchmarks for PBR texturing
  • Unreal Engine assets pipeline
  • Organic modeling
  • Mentoring artists in Singapore studio
  • Level building and optimization
03Selected Work

Projects & pipelines.

AI-native production alongside two decades of AAA craft. Press play — everything here shipped.

AI Pipeline

Gen-AI 3D Assets Pipeline

Generative pipeline for production-ready 3D assets.

AI Pipeline

Story Pipeline

AI-assisted story development workflow.

AI Pipeline

11,000 Avatars — Houdini + AI Pipeline

Procedural avatar generation at scale, combining Houdini with generative AI.

Parallel Studios · Early Prototyping

Apple Vision Pro

Immersive prototypes for spatial computing.

Parallel Studios · Art

New Game Concepts

Concept development for new titles.

Parallel Studios · Art Production

Cinematics

Creative direction and production of studio cinematics.

Parallel Studios · Art Management

3D Assets Library

Asset supervision, art management and pipeline.

Parallel Studios

Studio Overview

An overview of Parallel Studios — teams, titles and production.

ILMxLAB · Lead / Art Manager

Star Wars: Secrets of the Empire

Early experience prototyping · asset ingestion pipeline from Lucasfilm · texturing pipeline.

ILMxLAB · Lead / Art Manager

Ralph Breaks VR

Asset ingestion pipeline from Disney · assets management.

ILMxLAB · Lead / Art Manager

Avengers: Damage Control

Asset ingestion pipeline from Marvel · assets management.

ILMxLAB · Conference Talk

GDC '18 — Texture Pipeline Development

Talk on texture pipeline development at GDC 2018.

Star Wars 1313 — environment art
LucasArts · Expert Environment Artist

Star Wars 1313

ZBrush pipelines · PBR quality benchmarks · Unreal Engine assets.

View Gallery »
Tom Clancy's The Division — environment art
Ubisoft · Lead / Art Manager

Tom Clancy's The Division

Hard-surface & PBR texturing pipelines · cross-project reusability · mentoring.

View Gallery »

Cinematics — Credits

Parallel Studios · Creative Direction / Production: Tommy Alvarez

Director
Oscar Mar
Creative Direction / Production
Tommy Alvarez
Story
Sascha Darius Mojtahedi
GUIs
Neptali Cisneros, Nicolas Lopardo
Character Designer
Nacho Yagüe
Lead Character Artist
Matt Corcoran
Visual Development Artist
Mobo Boehme
Vehicle & Prop Design
Oscar Cafaro
Environment Design
Jan Urschel
Additional Shaders
Taehoon Park
Character Animation
Original Force
Art Direction / Lighting / Rendering
Oscar Mar
Sound Direction / Design / Mix
John Black (Cypher Audio)
Music Composition
Joris van Grunsven
Foley & Additional Sound Design
Joseph Sims
04Contact