Building world-class art teams and pipelines for AAA games, AR/VR and new media — from startup studios to Apple, ILMxLAB, Ubisoft and LucasArts.
Two decades shipping across multiple engines and platforms — console, AR/VR and new media — with deep expertise in art guidelines, quality standards and pipeline development, including modern AI pipelines built on ComfyUI.
Art guidelines, quality benchmarks and standards across studios — from Lead Artist to Art Manager and Head of 3D.
Hiring, mentoring and outsourcing management — growing teams from startup to multi-project studio.
Asset, texturing and content-creation pipelines across engines, platforms and cross-media products.
Generative AI production pipelines (ComfyUI, Houdini + AI) for 3D assets, avatars and story development.
Apple Vision Pro, location-based VR and immersive experiences — early prototyping through production.
Project definition, scoping, budgeting and scheduling for cross-media, cross-platform productions.
A selection of productions, prototypes and pipeline systems. Replace each placeholder with artwork or video exported from your archives.
An overview of Parallel Studios — teams, titles and production.
Procedural avatar generation at scale, combining Houdini with generative AI.
Concept development for new titles.
Creative direction and production of studio cinematics.
Immersive prototypes for spatial computing.
Generative pipeline for production-ready 3D assets.
AI-assisted story development workflow.
Asset supervision, art management and pipeline.
Early experience prototyping · asset ingestion pipeline from Lucasfilm · texturing pipeline.
Asset ingestion pipeline from Disney · assets management.
Asset ingestion pipeline from Marvel · assets management.
Talk on texture pipeline development at GDC 2018.