Building world-class art teams and AI-native content pipelines for AAA games, AR/VR and new media — from startup studios to Apple, ILMxLAB, Ubisoft and LucasArts.
Two decades shipping across engines and platforms — console, AR/VR and new media — now focused on making generative AI a governed production craft: ComfyUI and Houdini + ML pipelines paired with the evaluation, consistency and brand-integrity standards that make AI output shippable at scale.
AI production pipelines (ComfyUI, Houdini + ML) for assets, avatars and story — with evaluation, governance and brand-integrity standards built in.
Art guidelines, quality benchmarks and standards across studios — from Lead Artist to Art Manager and Head of 3D.
Hiring, mentoring and outsourcing management — growing teams from startup to multi-project studio.
Asset, texturing and content-creation pipelines across engines, platforms and cross-media products.
Apple Vision Pro, location-based VR and immersive experiences — early prototyping through production.
Project definition, scoping, budgeting and scheduling for cross-media, cross-platform productions.
TCG · New Titles · Vision Pro · Cinematics · AI Pipelines
Apple Vision Pro
Star Wars · Transformers · Disney · Marvel
Tom Clancy's The Division
Star Wars 1313
AI-native production alongside two decades of AAA craft. Press play — everything here shipped.
Generative pipeline for production-ready 3D assets.
AI-assisted story development workflow.
Procedural avatar generation at scale, combining Houdini with generative AI.
Immersive prototypes for spatial computing.
Concept development for new titles.
Creative direction and production of studio cinematics.
Asset supervision, art management and pipeline.
An overview of Parallel Studios — teams, titles and production.
Early experience prototyping · asset ingestion pipeline from Lucasfilm · texturing pipeline.
Asset ingestion pipeline from Disney · assets management.
Asset ingestion pipeline from Marvel · assets management.
Talk on texture pipeline development at GDC 2018.
ZBrush pipelines · PBR quality benchmarks · Unreal Engine assets.
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Hard-surface & PBR texturing pipelines · cross-project reusability · mentoring.
View Gallery »Parallel Studios · Creative Direction / Production: Tommy Alvarez