Art Manager · Head of 3D & Immersive

Tommy
Alvarez

Building world-class art teams and pipelines for AAA games, AR/VR and new media — from startup studios to Apple, ILMxLAB, Ubisoft and LucasArts.

0
Years of Experience
0
Shipped AAA Titles
0
Avatars · Houdini + AI
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About

Technically & artistically driven.

Two decades shipping across multiple engines and platforms — console, AR/VR and new media — with deep expertise in art guidelines, quality standards and pipeline development, including modern AI pipelines built on ComfyUI.

🎯

Art Leadership

Art guidelines, quality benchmarks and standards across studios — from Lead Artist to Art Manager and Head of 3D.

🧩

Team Building

Hiring, mentoring and outsourcing management — growing teams from startup to multi-project studio.

⚙️

Pipeline Development

Asset, texturing and content-creation pipelines across engines, platforms and cross-media products.

🤖

AI Pipelines

Generative AI production pipelines (ComfyUI, Houdini + AI) for 3D assets, avatars and story development.

🕶️

AR / VR & New Media

Apple Vision Pro, location-based VR and immersive experiences — early prototyping through production.

📐

Project Planning

Project definition, scoping, budgeting and scheduling for cross-media, cross-platform productions.

Experience

From film-quality assets
to realtime worlds.

Head of 3D & Immersive

Parallel Studios

TCG · New Titles · Vision Pro · Cinematics
  • Supervising 3D content creation for TCG game
  • Heading development of 2 new titles
  • Building 3D art team from scratch — hiring & mentoring
  • New game concepts — AR/VR prototyping
  • Outsourcing management and budgeting
  • Partnerships, project budgeting and planning
  • IP development with Art Directors
  • Cross-media, cross-platform production
  • Team scheduling, software licenses & P4V admin
Expert Artist — Technology Development Group

Apple

Apple Vision Pro
  • Working on Apple Vision Pro
  • Developing AR art pipelines
  • Defining content creation tools
  • New product concepts and vertical slices
  • Project planning and scoping
  • AI/ML training
  • Device testing and feedback
  • Outsourcing coordination
  • Asset libraries development
  • Future devices R&D
Lead Artist

ILMxLAB

Star Wars · Transformers · Disney · Marvel
  • Asset pipeline: from film to realtime
  • Coordination with film VFX Supervisors
  • Hiring, team building & mentoring of film artists
  • Outsourcing coordination
  • Project planning and scoping
  • R&D on new platforms & rapid prototyping
  • Level building and optimization
  • GDC ’18 talk — texture pipeline development
Expert Environment Artist → Lead / Art Manager

Ubisoft

Tom Clancy’s The Division
  • VisDev for overall multiplayer zone
  • Setting up art pipelines
  • Engine feature definitions — Snowdrop
  • Hard-surface R&D pipelines
  • Realtime cloth simulations
  • PBR texturing pipeline & cross-project reusability
  • Outsourcing coordination
  • Mentoring, training & coordination with HQ Art Directors
Expert Environment Artist

LucasArts

Star Wars 1313
  • Setting up art pipelines in ZBrush
  • Quality benchmarks for PBR texturing
  • Unreal Engine assets pipeline
  • Organic modeling
  • Mentoring artists in Singapore studio
  • Coordination with Art Directors in HQ
  • Level building and optimization
Selected Work

Projects & pipelines.

A selection of productions, prototypes and pipeline systems. Replace each placeholder with artwork or video exported from your archives.

Parallel Studios

Studio Overview

An overview of Parallel Studios — teams, titles and production.

Parallel Studios · AI Pipeline

11,000 Avatars — Houdini + AI Pipeline

Procedural avatar generation at scale, combining Houdini with generative AI.

Parallel Studios · Art

New Game Concepts

Concept development for new titles.

Parallel Studios · Art Production

Cinematics

Creative direction and production of studio cinematics.

Parallel Studios · Early Prototyping

Apple Vision Pro

Immersive prototypes for spatial computing.

Parallel Studios · AI Pipeline

Gen-AI 3D Assets Pipeline

Generative pipeline for production-ready 3D assets.

Parallel Studios · AI Pipeline

Story Pipeline

AI-assisted story development workflow.

Parallel Studios · Art Management

3D Assets Library

Asset supervision, art management and pipeline.

ILMxLAB · Lead / Art Manager

Star Wars: Secrets of the Empire

Early experience prototyping · asset ingestion pipeline from Lucasfilm · texturing pipeline.

ILMxLAB · Lead / Art Manager

Ralph Breaks VR

Asset ingestion pipeline from Disney · assets management.

ILMxLAB · Lead / Art Manager

Avengers: Damage Control

Asset ingestion pipeline from Marvel · assets management.

ILMxLAB · Conference Talk

GDC ’18 — Texture Pipeline Development

Talk on texture pipeline development at GDC 2018.

Ubisoft · Lead / Art Manager

Tom Clancy’s The Division

Hard-surface & PBR texturing pipelines · cross-project reusability · mentoring.

View Gallery »
LucasArts · Expert Environment Artist

Star Wars 1313

ZBrush pipelines · PBR quality benchmarks · Unreal Engine assets.

View Gallery »

Cinematics — Credits

Parallel Studios · Creative Direction / Production: Tommy Alvarez
Director
Oscar Mar
Creative Direction / Production
Tommy Alvarez
Story
Sascha Darius Mojtahedi
GUIs
Neptali Cisneros, Nicolas Lopardo
Character Designer
Nacho Yagüe
Lead Character Artist
Matt Corcoran
Visual Development Artist
Mobo Boehme
Vehicle & Prop Design
Oscar Cafaro
Environment Design
Jan Urschel
Additional Shaders
Taehoon Park
Character Animation
Original Force
Art Direction / Lighting / Rendering
Oscar Mar
Sound Direction / Design / Mix
John Black (Cypher Audio)
Music Composition
Joris van Grunsven
Foley & Additional Sound Design
Joseph Sims
Contact

Let’s build something
extraordinary.